![]() Army sizes - will vary based on the recruited population, this will not affect your manpower usage as they are just quick enlisted reserves from the outskirts of your provinces, commoners will have around 20 extra units (180 max), pikes now 40 extra units (200 max), Cavalry now 10 extra (90 max), missile and elite units stay the exact size (160 max), general units differ from (50 - 70 max) also made untrained units a little spaced out to give a nice feel to the battles.Armies - give a small public order boost when in province, but give a more devastating public order when garrisoned (Download the new update for MugenMovement for full effect). ![]() Hordes get lower upkeep for horse units when settled, this should allow you to move more strategic around the map with your hordes.When an Army Force Marches you will be paying more upkeep to compensate for pushing your troops to their limits. Upkeep - Increases when your Empire's Imperium grows and lowers when you garrison in a settlement, or build a fort.Raiding - reduces the province's fertility via stealing and burning local village crops, this will also reduce your harvest from certain food buildings like wheat.Hello Everyone, Welcome to Mugen's Medieval 1212 Roleplay Campaign Overhaul!Ĥ turns per year - with a dynamic tech system following the seasons.Ĭampaign - has been zoomed in to see more of the provinces up close, also zoom out has been increased.
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